AI Insights · Timothy · July 2022
Performance of Top 5 2D Realistic Games in South Africa, Q2 2022
Explore the performance of the top 5 2D realistic games on a unified platform in South Africa during Q2 2022, including trends in weekly downloads, revenue, and active users.
In Q2 2022, the top 5 2D realistic games on a unified platform in South Africa showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a closer look at each app’s trends, based on data from Sensor Tower.
Pooking - Billiards City from MOUNTAIN GAME saw fluctuating weekly revenue, peaking at $5 in the weeks of June 6 and June 27. Weekly downloads for the app started strong at around 17K in early April but experienced a gradual decline, stabilizing at approximately 13K by the end of June. Weekly active users showed a slight downward trend, starting from 235K in late March and ending at around 219K in late June.
8 Ball Pool by Miniclip.com maintained a steady weekly revenue, with peaks reaching $8.2K in late April. Weekly downloads remained consistent, hovering around 12K to 13K, with a slight increase mid-quarter. The app's weekly active users stayed relatively stable, averaging around 234K to 244K throughout the quarter.
Dream League Soccer 2024 from First Touch Games Ltd. exhibited consistent weekly revenue, peaking at $5.3K in late March and again at $5K in late June. Weekly downloads showed an upward trend, starting from approximately 12K in late March and increasing to around 13K by the end of June. The weekly active users for the game also saw a gradual rise, beginning at 117K and reaching approximately 128K by the end of the quarter.
Bible Word Puzzle - Word Games by Oakever Games had a modest weekly revenue, peaking at $32 in mid-April. Weekly downloads experienced a significant drop from 15K in late March to around 5K by late June. Weekly active users followed a similar downward trend, decreasing from 21K in late March to approximately 14K by the end of June.
Shooting Ball from 7788's showed a low but steady weekly revenue, peaking at $10 in mid-June. Weekly downloads fluctuated around 9K to 10K, with slight increases and decreases throughout the quarter. The app's weekly active users remained relatively stable, averaging around 145K to 148K.
For more in-depth insights and data, visit Sensor Tower.